Sim racing is an ever-evolving world that has always kept pace with the potential of the computing systems that hosted it, often pushing them to their limits. One of the most influential figures in this journey is undoubtedly Geoff Crammond, a passionate racing enthusiast and game creator. This article will highlight some milestone titles that have significantly shaped the world of racing simulation.
Released in 1989 by Papyrus Design Group and published by Electronic Arts, Indianapolis 500: The Simulation is widely regarded as one of the first true racing simulators for PC. Here are its key highlights:
Fun Fact: The game was developed by Dave Kaemmer, who later founded iRacing, one of the most advanced sim racing platforms today.
Developed by Geoff Crammond and released in 1996 by MicroProse, Grand Prix 2 is considered one of the finest Formula 1 simulators of its time. Here are its standout features:
Fun Fact: Grand Prix 2 was sometimes used by real F1 teams for strategic analysis and car setup experimentation.
These titles laid the groundwork for modern racing simulations, pushing the boundaries of realism and immersion. Their legacy continues to influence contemporary sims like Assetto Corsa, rFactor, and iRacing, proving that the evolution of sim racing is an ongoing journey. We will explore further titles in the next articles.